#include "Enemy.h"


CEnemy::CEnemy(void)
{
}


CEnemy::~CEnemy(void)
{
}

void CEnemy::Initialize( void )
{

}
void CEnemy::Update( float dT )
{

}
void CEnemy::Render( void )
{

}
RECT CEnemy::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CEnemy::HandleCollision( const IEntity* pOther )
{

}
